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-Animate Third-Person Shooter player's locomotion set, for walk, jog, run, jump, crouch etc

-Animate different weapons- pistol, rifle, sniper  for reload, fire etc


-Utilize Unreal Engine animation system, Orientation Warping

-Iteration gameplay animation throughout production

-Working with technical, design and code team to produce animation, feeback on character rig and rectify asset implementation issues in Unreal Engine

-Setting up animation workflow with team especially with rigging artist and feedback on tool/script that speed up animation work 

  • Human IK to Custom Maya Rig and vice versa

  • Controllers selection scripts, snap, bake IKFK etc

-Animate Hand-Key animation for all charaters including Combat/Melee with self shooting reference

-Animate creature Dino with a set of animation and smooth transition to other animation

-Each animation are cycle/loopable

-Animate Zuke's, DJ Galaxy, Kpop Robot,  Sayu, transformable props animation and general other characters, props, animation related work

-Working with technical, art, audio, design and code team to produce animation and rectify asset implementation issues in Unreal Engine

-Troubleshoot character rigging, blendshape issue in Maya, Unreal Engine, Skeleton Mesh issue and/or feedback to rigging artist

-Setting up animation sequencer, maintain and update regularly along with other member

-Prepare in-game assets, layout cutscene for outsource vendors, track and coordinate with them regularly

-Animate characters according to different music beats

-Debbug and playtest

-Mayday and Zuke navigation and attack combo

-Animate stylized character Bruise with a set of animation, attack, guard, walk...

-Hand-Key all animation

-Each animation are cycle/loopable

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