-Animate Third-Person Shooter player's locomotion set, for walk, jog, run, jump, crouch etc
-Animate different weapons- pistol, rifle, sniper for reload, fire etc
-Utilize Unreal Engine animation system, Orientation Warping
-Iteration gameplay animation throughout production
-Working with technical, design and code team to produce animation, feeback on character rig and rectify asset implementation issues in Unreal Engine
-Setting up animation workflow with team especially with rigging artist and feedback on tool/script that speed up animation work
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Human IK to Custom Maya Rig and vice versa
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Controllers selection scripts, snap, bake IKFK etc
-Animate Hand-Key animation for all charaters including Combat/Melee with self shooting reference
-Animate creature Dino with a set of animation and smooth transition to other animation
-Each animation are cycle/loopable
-Animate Zuke's, DJ Galaxy, Kpop Robot, Sayu, transformable props animation and general other characters, props, animation related work
-Working with technical, art, audio, design and code team to produce animation and rectify asset implementation issues in Unreal Engine
-Troubleshoot character rigging, blendshape issue in Maya, Unreal Engine, Skeleton Mesh issue and/or feedback to rigging artist
-Setting up animation sequencer, maintain and update regularly along with other member
-Prepare in-game assets, layout cutscene for outsource vendors, track and coordinate with them regularly
-Animate characters according to different music beats
-Debbug and playtest
-Mayday and Zuke navigation and attack combo
-Animate stylized character Bruise with a set of animation, attack, guard, walk...
-Hand-Key all animation
-Each animation are cycle/loopable